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STEAM Design Challenges Resource Book, Gr. K

Product Number: CTP8207
CAD $30.97

Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons! 

Perfect for Makerspace!

This kindergarten teacher resource book includes: 

  • A year's worth of teacher lesson plans
  • STEAM design challenges that turn elementary students into inventors
  • Easy-to-follow lesson format (with standards identified for each lesson)
  • Classroom-tested lessons

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Engineering Design Process  
The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson.

More about the lessons  
Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype (ex. persuasive letter, video, advertisement etc.).

About the Authors  
The Steam Dreamers, a group of four classroom teachers, desired to create more interactive learning environments and science classrooms through student-centered problem-solving lessons. They created this collection of cross-curricular design challenge lessons to provide teachers and students with real-world scenarios that are driven by core learning standards and enriched through the inclusion of literacy and the arts.

CTP8207

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